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A brand new 3D engine which takes full advantage of a wide variety of recent technological advances in 3D hardware and software such as per pixel lighting, dynamic environment mapping and a fully programmable surface shader system. More intuitive gameplay features appeal to both new and seasoned players. New branching class structure that players define as they advance through the game. Vast world of Norrath revisits familiar locations and introduces a variety of newly discovered areas in the Age of Destiny, a time period in the future of the original EverQuest. Increased character customization capabilities allow players to customize characters' faces, hair and body types to create truly unique avatars. Deeper character development offering pacing options that cater to game players new to the role playing genre as well as experienced role players. Non-confrontational means of character advancement that include a completely new tradesman character class. |
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| Publisher |
Sony |
The manufacturer of the Computer Game |
| Game Genre |
Role-Playing |
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| Model |
Everquest 2 |
The individual model name and number of the Computer Game |
| Platform |
Windows |
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